Posts Tagged ‘xbox 360’

Mounted Combat Comes to Skyrim

Posted: May 24, 2012 by Galvion in Gaming
Tags: , , , , , , , ,

Yes, you heard it here. Just announced on the Bethesda Blog, mounted combat is on it’s way to Skyrim. If you cannot contain your excitement, you can download the beta version of 1.6 right now!
 Here’s a look at the changes to be added: You can find everything right here!

1.6 Update (all platforms unless specified)


  • Mounted Combat – Skyrim now allows you to do melee and ranged combat while riding a horse


  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)

I cannot think of a better way to start off a day than a debut trailer. Wouldn’t you agree?
Today, Sega and Double Fine announced their joint project – The Cave.

The Cave is a side-scrolling, puzzle-solving, platforming, adventure game. Which is ok in my book. The game looks incredibly awesome. The environments and characters FEEL like a Double Fine game. There are definitely elements of Trine here and other well known side-scrolling platformers. (Sega’s own Sonic and even Metroid.) It’s great to have them back. [Double Fine’s Kickstarter] The trailer shows the viewer just enough to draw you in. We also have some screenshots below.

Here are some more details.

The game is aiming for a early 2013 release. The Cave will be available on Xbox 360, PS3, and PC.
At the start of the game, you can choose three out of the seven  ragtag heroes. Switching between them at will. Each with their own special abilities. The characters include:

  • Monk
  • Knight
  • The Adventurer
  • The Hillbilly
  • The Scientist
  • The Twins
  • Time Traveller

And for your viewing pleasure – The Cave

Some other fine sites covering The Cave with more information:
The Verge
Rock Paper Shotgun

If you were expecting amazing news, prepare to be disappointed. Today, Skyrim’s DLC was announced: Dawnguard. Sadly, more news will be available at E3 this year. Bummer right? But do not fret! There is still plenty to do in Skyrim while you wait. Personally, the news is underwhelming.

You can check out Bethesda’s blog here.