Posts Tagged ‘gamers’


Today Curt Schilling, 38 Studios founder, posted more screens of Project Copernicus on Facebook. He went on to say..

Images from the most magical, breathtaking and awe inspiring world ever created. Images I was “allowed” to peek at along the way, when the team wanted us all to see the magical world we were building.

Project Copernicus was/is the MMO 38 Studios was working on. Personally, the game looks quite excellent. It breaks my heart to see a MMO that may have a lot of potential  – potentially flushed due to the current fallout in 38 Studios. Why Mr. Schilling decided to posts these screens is beyond me. Perhaps to spark buzz for the game to be picked up by another dev. Time will tell the fate of this MMO.

For those who do not use Facebook, I took the liberty of posting some here for you. Enjoy. Tell us what you think.

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Mounted Combat Comes to Skyrim

Posted: May 24, 2012 by Galvion in Gaming
Tags: , , , , , , , ,


Yes, you heard it here. Just announced on the Bethesda Blog, mounted combat is on it’s way to Skyrim. If you cannot contain your excitement, you can download the beta version of 1.6 right now!
 Here’s a look at the changes to be added: You can find everything right here!

1.6 Update (all platforms unless specified)

NEW FEATURES

  • Mounted Combat – Skyrim now allows you to do melee and ranged combat while riding a horse

BUG FIXES

  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)

Kotaku [source] just reported that there are many rumors swirling right now that 38 Studios has shut down Big Huge Games, the developers who helped create the lackluster RPG- Kingdoms of Amalur. This comes hot on the heels of the recent financial crisis rocking 38 Studios and the state of Rhode Island. Right now, there is no official word from 38 Studios. Link Dead Gaming will have more for you as this story develops.


I cannot think of a better way to start off a day than a debut trailer. Wouldn’t you agree?
Today, Sega and Double Fine announced their joint project – The Cave.

The Cave is a side-scrolling, puzzle-solving, platforming, adventure game. Which is ok in my book. The game looks incredibly awesome. The environments and characters FEEL like a Double Fine game. There are definitely elements of Trine here and other well known side-scrolling platformers. (Sega’s own Sonic and even Metroid.) It’s great to have them back. [Double Fine’s Kickstarter] The trailer shows the viewer just enough to draw you in. We also have some screenshots below.

Here are some more details.

The game is aiming for a early 2013 release. The Cave will be available on Xbox 360, PS3, and PC.
At the start of the game, you can choose three out of the seven  ragtag heroes. Switching between them at will. Each with their own special abilities. The characters include:

  • Monk
  • Knight
  • The Adventurer
  • The Hillbilly
  • The Scientist
  • The Twins
  • Time Traveller

And for your viewing pleasure – The Cave

Some other fine sites covering The Cave with more information:
The Verge
Destructoid
Rock Paper Shotgun