Mass Effect 1.03 Patch + Rebellion Pack

Posted: May 29, 2012 by Galvion in Gaming
Tags: , , , , , , , , ,

Today, the 1.03 patch was released for the PC version of Mass Effect 3. While squealing with boyish joy over the ex-Cerberus Vanguard, I had to calm myself down to write this post for you. Here we go!

Patch 1.03 will be available for PS3 and Xbox 360 the 31st of May. The changes include bug fixes, the anti-afk system and more. Here is a look at some of the  changes. All patch notes are not listed below. The rest can be found here.

Patch 1.03 Notes:

Common to all Platforms:

  • Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
  • Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
  • Fixed Action mode so it will now respect difficulty if set in the main menu
  • Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
  • Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
  • Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
  • Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
  • Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
  • Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
  • Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
  • Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks

PC Only:

  • Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
  • Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
  • Fixed an issue where users could not scan on galaxy map when right-click is rebound
  • Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

And here’s a trailer for you as well…

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s