BioWare Lays Off Star Wars: The Old Republic Staff

Posted: May 22, 2012 by Galvion in Gaming
Tags: , , , , , ,

Cue the Imperial March!

Today, Greg Zeschuk announced that some staff has been let go. This comes on the heels of a 400,000 subscription loss. [source]

Greg went on to say in the forums:

 Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Greg and Ray

To be honest this isn’t a surprise; despite calling it ‘restructuring’. When a game loses that many subscribers shortly after launch in December last year, something is most certainly wrong. To make matters worse, new MMOs such as: Guild Wars 2, The Secret World, and TERA — are probably not making it any easier for the Star Wars MMO. What are your thoughts?

  1. gameshoes says:

    Bioware’s screwed. That is all.

  2. My thoughts are with those that just lost their jobs. It’s even more painful to hear when it’s within this industry as you just know that they worked their asses off to land this kind of job in such a competitive environment.

    What’s wrong with the game anyway? I never touched it in the end.

    • Galvion says:

      IMHO – The game wasn’t optimized properly, the end-game content was lackluster, RP elements were missing, too many servers which made the game feel empty, and customization was underwhelming as well.

  3. Phendrena says:

    To be brutal, I wouldn’t go near anything that isn’t F2P. I played SWG from the UK launch and paid for 2 accounts. The game did have it faults but it was very compelling even after the massive NGE changes. Sure I was exceeding upset when I had to kiss goodbye to my Creature Handler/Rifleman build but I kept on playing as a Bounty Hunter, fortunately my Tailor wasn’t affected neither were my Entertainers. When rumours of Bioware’s MMO began to surface we all knew the end was coming for SWG and I was gutted to see it go after spending a long time playing and spending a lot in monthly subs. Never again will I subscribe to an MMO as its dead money.

    • BloodEagle says:

      I miss SWG greatly, as my guild played from Beta through release all the way to the NGE. I had its faults, but was an amazing game. SWTOR also had some redeeming qualities, but I am afraid perhaps they had grown egotistical enough that they believed they knew what the gamers wanted more than we did. I has been a fatal mistake in the past, and it may be again.

      As far as sub vs. F2P, I have no problem at all paying a sub for a game that is worthy.

      • Phendrena says:

        SWG was a complex game, a sandbox game that just didn’t click with people and that was a shame. The original vision from Koster was in many ways ground breaking. The mix of professions was fantastic. As much as I enjoyed playing my Creature Handler/Rilfeman (women) – Chimaera server, Red Female Twi’lek called Atlantiss, I enjoyed the social professions more – my Entertainer on Infinity, oddly a Female Twi’lek was fab, a musician more than a dancer with a fondness for the Nalargon – I even did a website ‘Travels with a Nalargon’ where i went round ALL the poi’s and other fun places and took screenshots – it was great especially with a droid companion and the holoemotes 🙂

        My Tailor on Chimaera, Phendrena, was the character i enjoyed the most though. Tailor crafting did lack the complexity of smiths but it was great fun and I loved it completely. I went as far as creating a house devoted purely to displaying the full ‘standard’ colour palette and various outfits – Originally hosted on google video i’ve recently moved it to YouTube.

        I digress though…

        I want a fun and diverse game that caters for various play styles as not everyone wants to kick or shoot the crap out of stuff. I want to relax and have fun!

        I am very wary about subs, very wary, perhaps something will come along and change my mind but being shafted by Lucasarts who didn’t want to run two Star Wars MMO’s has tainted my experience – the could’ve both continued to run as the appealed to different game groups.

        Oh well, SWG, your missed 😦

  4. Aj b33m3R says:

    It’s sad all those people got laid off but that is the nature of the business. Most if not all will find new employment elsewhere if they are any good at what they do. Not sure what is wrong with the game. I don’t play it. Maybe people don’t have time or patience for the MMORPG skinner box any more? It’s certainly one of the reasons I stay away from them. Once you’ve done one retrieval quest in a game you’ve pretty much done all retrieval quests in any game. It’s the same thing over and over with a different atmosphere. Once you’re done smelling the roses there’s not much left that you haven’t experienced before.

    Maybe they need to reinvent the skinner box.

  5. […] Bioware gives the axe to Rockjaw and more in Austin [42:35] […]

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