(Released March 30th 2012)
World of Warcraft Cosplay Girls

World of Warcraft Cosplay Girls

This week we were lucky enough to experience our first technical glitch, which of course would be nice enough to no manifest itself during the show, but instead wait until I was in post production to show up. Because of this huge problem, I was forced to cut the Star Wars: The Old Republic remainder of the 1.2 patch notes out of the broadcast, which if you were looking forward to them, I sincerely apologize. This week we got into quite the discussion regarding the free to play, pay to play, and buy to play model. There was great points discussed all around, and I believe we all came out of it with an open mind…and only a few scars. I am going to work on perhaps getting a three-way interview with devs in the gaming industry where we can spend an entire show discussing the differences of each type, their pros and cons, and what we have to look forward to in the future. Tune in next week to a hopefully bug free show!

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Episode 5

Listen on iTunes Link Dead Gaming

On this episode…Guild Wars 2 makes you batty for beta, World of Warcraft has plans to make you pay for a long time to come, Call of Duty loses its face, Assassin’s Creed hero will not have boobs, and EA makes you stay connected. All of this and more will be covered on Link Dead Gaming. […]

Current weeks discussion

Chaelura has been playing a very buggy Silent Hill 3 from the HD collection.

Galvion has been spending his time in Demon’s Souls and Soul Caliber V.

BloodEagle is still chugging away Mass Effect 3, and is busy enjoying his Adept, as well as still playing SWTOR, and anticipating patch 1.2

Next week’s game releases
Head there and show the developers some love by pre-purchasing it for $11.99 as it is going to be a GREAT game when it comes out April 11th. (BloodEagle)
This weeks Gaming News [18:00]

Guild Wars 2 March Beta weekend event [Source]

World of Warcraft expansions 5 and 6 already planned [Source]

The face behind the Call of Duty Franchise, Robert Bowling leaves Infinity Ward and Activision [Source]

Having Assassin’s Creed III Hero be a female would feel kinda wrong, developer states [Source]

New SimCity requires you to be connected to Origin at all times to play [Source]

Tech News [1:00:38]
Nvidia releases new GeForce GTX 680

Gamers live off frame rates, and a good, or even the best video card on the market allows them to crank up the settings to the max, and still be able to move as fluidly as they need to. With that in mind, Nvidia is hoping to help you on that journey with the new Nvidia GeForce GTX 680.

For years there has been a ping pong like back and forth between Nvidia and AMD in a struggle for video card supremacy. Generation after generation of video card comes out with changes just large enough to outdo the other one, well, until next year. This year, Nvidia has risen to the top again with its new GTX 680, but this time with some surprises in store.

Using the new Kepler architecture, which builds on the Fermi architecture introduced in 2010. Nvidia has delivered great frame rates, but not the over the top numbers that are usually expected, to work harder on design and power usage that neither company has done in many years. What we have on our hands is a card based on Nvidia’s GK104 graphics processor, designed specifically for gamers. The GeForce GTX 680 addresses some of last generation’s most glaring competitive disadvantages, and it adds a handful of interesting features, too.

A dual slot card running 10” long, It is half an inch longer than the AMD Radeon HD 7800 boards and half an inch shorter than the Radeon HD 7900s. It has a centrifugal fan, which pushes the air out the back, but it is a bit crowded back there. That is because the rear  has two dual-link DVI connectors, a full sized HDMI port, and a DisplayPort slot. Any or all of them can be used at the same time, allowing you to utilize it for multi-monitor gaming. It also features twin SLI connectors, allowing you to connect up to four of these powerhouses together. It gains it’s power from a PCI Express 3.0 slot, as well as two six-pin connectors.

The GTX 680 can now easily be considered the fastest single-GPU graphics card on the market thanks to all of the benchmarks done, and with its $500 asking price, it places it between the prices of AMD’s Radeon 7970 and 7950. With all of this in mind, it places the GTX 680 on the wish list of many gamers, if you can afford to spend the cash on it. If you are a bit of a budget minded gamer, you could pick up the AMD 7870 for about $360 which is on par with the Nvidia GTX 580, one of the best overall cards on the market.

Now all we have to do is sit back and wait to see how AMD will answer the challenge of the new Nvidia GeForce GTX 680.

 In Closing [1:03:23]

Shout Outs

Chaelura promises to start blogging more on our site and Galvion has some things coming up for the audience soon.

We closed by listing all of the ways you can get ahold of us, which can be found here with the wish that you join us next week.

Special Report – Star Wars: The Old Republic patch 1.2

Currently on the Public Test Realm for Star Wars: The Old Republic is the patch for game update 1.2. We will be doing a two-part show to cover all of these changes, and let you know the things you really care about. Let’s go ahead and jump right in, shall we?

Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on many types of feedback.

Based on community feedback, they have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, they have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.

General

  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
  • “Rest” abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • The movement visualization when observing players with lower performance has been improved.
  • Combat Training Dummies have been added to the game. Players can also unlock Training Dummies for their personal starship through the Legacy System.
  • In-combat revival abilities now revive the target with 25% health.
  • Several areas throughout the game that have had line of sight-related problems (“cannot see target”) have been corrected.
  • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
  • The diminishing return formula for several stats (including expertise) has been adjusted.
  • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.
  • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.
  • Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
  • Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.


Jedi Knight

General

  • Awe and Force Kick no longer costs Focus to activate.
  • Dispatch can now be used on targets at or below 30% of maximum health.
  • Master Strike can no longer be interrupted.


Sentinel

  • Due to changes in the Sentinel skill trees, Sentinels will have their skill points refunded.
  • Crippling Throw’s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
  • Transcendence now affects all Operation Group members.
  • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.


Watchman

  • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
  • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
  • Inflammation now applies a 50% movement speed reduction (up from 30%).
  • Valor is now located in Tier 1 of the skill tree.


Combat

  • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
  • Ataru Form now correctly triggers when fighting very large targets.
  • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
  • Temperance has been replaced by Stagger, which increases Force Leap’s immobilize effect.


Focus (Sentinel)

  • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
  • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
  • Gravity now specifically affects Leg Slash and Force Exhaustion.
  • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
  • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
  • Singularity’s buff effects now last 20 seconds (up from 15).
  • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
  • Unwavering Focus has been removed from the game.
  • Zealous Leap now immobilizes the target for 1 second.
  • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.


Guardian

  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.


Vigilance

  • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian’s damage reduction while Focused Defense is active.
  • Single Saber Mastery is no longer restricted to certain stances.
  • Stagger is now located in Tier 1 of the Vigilance skill tree.
  • Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
  • Zen Strike now generates 2 points of Focus when it is triggered.

Defense

  • Blade Barrier is now located in Tier 4 of the skill tree.
  • Blade Storm no longer consumes stacks of Courage while the “Momentum” buff is active.
  • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
  • Dust Storm is now a 3-point skill that provides the same overall effect.
  • Guardian Slash now generates 50% additional threat.
  • Momentum is now a 2-point skill that provides the same overall effect.
  • Pacification is now a 1-point skill with a slightly reduced overall effect.
  • Shield Specialization is now located in Tier 5 of the skill tree.
  • Stasis Mastery is now located in Tier 4 of the skill tree.

Focus (Guardian)

  • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
  • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
  • Gravity now specifically affects Freezing Force and Force Exhaustion.
  • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
  • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
  • Singularity’s buff effects now last 20 seconds (up from 15).
  • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
  • Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
  • Unwavering Focus has been removed from the game.
  • Zealous Leap now immobilizes the target for 1 second.
  • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.


Sith Warrior

General

  • Disruption and Intimidating Roar no longer costs Rage to activate.
  • Ravage can no longer be interrupted.
  • Vicious Throw can now be used on targets at or below 30% of maximum health.


Marauder

  • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
  • Deadly Throw’s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
  • Predation now affects all Operation Group members.
  • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.


Carnage

  • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
  • Ataru Form now correctly triggers when fighting very large targets.
  • Erupting Fury has been replaced by Stagger, which increases Force Charge’s immobilize effect.
  • Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

Annihilation

  • Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
  • Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
  • Seeping Wound now applies a 50% movement speed reduction (up from 30%).
  • Short Fuse is now located in Tier 1 of the skill tree.

Rage (Marauder)

  • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
  • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
  • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
  • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
  • Gravity now specifically affects Crippling Slash and Force Crush.
  • Obliterate now immobilizes the target for 1 second.
  • Ravager now increases the damage of Ravage instead of affecting Force Choke.
  • Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
  • Shockwave’s buff effects now last 20 seconds (up from 15).
  • Unbreakable Rage has been removed from the game.


Juggernaut

  • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
  • Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.


Vengeance

  • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut’s damage reduction while Enraged Defense is active.
  • Rampage now generates 2 points of Rage when it is triggered.
  • Single Saber Mastery is no longer restricted to certain stances.
  • Stagger is now located in Tier 1 of the Vengeance skill tree.
  • Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

Immortal

  • Battle Cry is now a 2-point skill that provides the same overall effect.
  • Crushing Blow now generates 50% additional threat.
  • Force Grip is now located in Tier 4 of the skill tree.
  • Force Scream no longer consumes stacks of Revenge while the “Battle Cry” buff is active.
  • Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
  • Quake is now a 3-point skill that provides the same overall effect.
  • Shield Specialization is now located in Tier 5 of the skill tree.
  • Sonic Barrier is now located in Tier 4 of the skill tree.
  • Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

Rage (Juggernaut)

  • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
  • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
  • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
  • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
  • Gravity now specifically affects Chilling Scream and Force Crush.
  • Obliterate now immobilizes the target for 1 second.
  • Ravager now increases the damage of Ravage instead of affecting Force Choke.
  • Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
  • Shockwave’s buff effects now last 20 seconds (up from 15).
  • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
  • Unbreakable Rage has been removed from the game.


Jedi Consular

General

  • Deflection’s visual effects are now more noticeable.
  • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
  • Force Slow’s visual effects now begin and end at the correct times.


Sage

  • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
  • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
  • Rescue now modifies threat by the correct amount.


Seer

  • Confound now refreshes properly when Weaken Mind is refreshed.
  • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
  • Egress now requires Preservation instead of Valiance.
  • Resplendence no longer removes the health cost from Noble Sacrifice.
  • Salvation’s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability’s functionality has not changed.
  • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.

Telekinetics

  • Inner Strength now correctly affects Weaken Mind.

Balance (Sage)

  • Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
  • Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
  • Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush’s periodic damage now benefits from the 20% damage bonus when it is used to consume the “Presence of Mind” buff.
  • Force in Balance no longer heals the caster if no targets are hit.


Shadow

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability’s functionality has not changed.


Kinetic Combat

  • Kinetic Ward’s appearance now refreshes properly when reapplied.

Balance (Shadow)

  • Force Synergy’s activation effects are now more visible.
  • Force in Balance no longer heals the caster if no targets are hit.


Sith Inquisitor

General

  • Deflection’s effects are now more noticeable.
  • Electrocute’s visual effects now occur more quickly after activation.
  • Energize’s effect now triggers a sound effect when it occurs.
  • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
  • Force Slow visual effects now begin and end at the correct times.
  • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
  • Shock sound effects have been polished.


Sorcerer

  • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
  • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
  • Extrication now modifies threat by the correct amount.


Corruption

  • Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
  • Conspiring Force now refreshes properly when Affliction is refreshed.
  • Fadeout now requires Efficacious Currents instead of Dark Resilience.
  • Force Surge no longer removes the health cost from Consumption.
  • Revivification’s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability’s functionality hasn’t changed.
  • A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

Lightning

  • Electric Induction now correctly affects Affliction.

Madness (Sorcerer)

  • Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
  • Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
  • Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness’s periodic damage now benefits from the 20% damage bonus when it is used to consume the “Wrath” buff.
  • Force in Balance no longer heals the caster if no targets are hit.


Assassin

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability’s functionality has not changed.


Madness (Assassin)

  • Raze’s activation effects are now more visible.
  • Force in Balance no longer heals the caster if no targets are hit.


Smuggler

General

  • Dirty Kick can now be used while moving.
  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Smugglers can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.


Gunslinger

  • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds


Saboteur

  • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no Energy for 6 seconds after leaving cover.
  • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
  • Pandemonium is now located in Tier 2 of the skill tree.
  • Sabotage’s range has been increased to 60 meters.


Sharpshooter

  • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
  • Deadeye is now a 3-point skill that provides the same overall effect.
  • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
  • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.


Dirty Fighting (Gunslinger)

  • Bombastic now correctly requires Shrap Bomb.
  • Hemorrhaging Blast no longer has an Energy cost.
  • Hold Your Ground’s cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.
  • Holdout Defense now increases Blaster Whip damage by 4% per point.
  • No Holds Barred now increases critical chance by 1% per point.
  • Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.
  • Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.


Scoundrel

  • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
  • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
  • Diagnostic Scan’s tooltip now displays the full amount healed over its duration.
  • Shoot First now has a 7.5-second cooldown.
  • Tranquilizer now gives an appropriate error message if used on Droids.
  • Upper Hand no longer triggers a “grunt” sound effect when it occurs.


Sawbones

  • Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.
  • Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.
  • Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.
  • Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
  • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

Scrapper

  • Brawler’s Grit is now a 2-point skill.
  • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
  • K.O. no longer experiences a delay in its knockdown effect.
  • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
  • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
  • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
  • Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

Dirty Fighting (Scoundrel)

  • Hemorrhaging Blast no longer has an Energy cost.
  • Holdout Defense now increases Blaster Whip damage by 4% per point.
  • No Holds Barred now increases critical chance by 1% per point.


Imperial Agent

General

  • Debilitate’s tooltip now correctly displays its stun duration.
  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Agents can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.


Operative

  • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
  • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
  • Hidden Strike now has a 7.5-second cooldown.
  • Sleep Dart now gives an appropriate error message if used on Droids.
  • Tactical Advantage no longer triggers a “grunt” sound effect when it occurs.


Concealment

  • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
  • Inclement Conditioning is now a 2-point skill.
  • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
  • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
  • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
  • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

Medicine

  • Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
  • Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
  • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
  • Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
  • Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

Lethality (Operative)

  • Corrosive Microbes now functions correctly.
  • Lethality now increases critical chance by 1% per point.
  • Razor Edge now increases Shiv damage by 4% per point.
  • Weakening Blast no longer has an Energy cost.


Sniper

  • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
  • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.


Marksmanship

  • Imperial Assassin is now a 3-point skill that provides the same overall effect.
  • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
  • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
  • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

Engineering

  • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
  • EMP Discharge’s range has been increased to 60 meters.
  • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
  • Stroke of Genius is now located in Tier 2 of the skill tree.

Lethality (Sniper)

  • Corrosive Microbes now functions correctly.
  • Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
  • Hold Your Ground’s cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
  • Lethality now increases critical change by 1% per point.
  • Razor Edge now increases Shiv’s damage by 4% per point.
  • Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
  • Targeted Demolition now correctly requires Corrosive Grenade.
  • Weakening Blast no longer has an Energy cost.


Bounty Hunter

General

  • Ability Heat costs are now displayed in skill tree and trainer windows.
  • Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities, and it now begins dealing damage sooner after activation.
  • Hydraulic Overrides now has improved audio and visual effects.
  • Incendiary Missile audio has been improved.


Mercenary

  • Cure now generates 8 Heat (down from 16).
  • Jet Boost now triggers snare visual effects on affected targets.
  • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Tracer Missile and Fusion Missile’s animations have been exchanged by popular demand from the community.


Arsenal

  • Barrage: The chance to trigger this effect has been increased significantly.
  • Heatseeker Missiles’ damage output has been increased by approximately 10%.
  • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
  • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
  • Power Barrier now provides 1% damage reduction per stack.
  • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

Bodyguard

  • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
  • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
  • Hired Muscle now increases critical chance by 1% per point.
  • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
  • Kolto Residue now increases all healing received by 3% (down from 5%).
  • Kolto Shell now builds 16 Heat when activated.
  • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).

Pyrotech (Mercenary)

  • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.


Powertech

  • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
  • Quell no longer generates Heat.


Shield Tech

  • Ablative Upgrades: The absorption amount gained from this skill has been slightly reduced.
  • Empowered Tech is now a 3-point skill.
  • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
  • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
  • Oil Slick is no longer limited by the global cooldown.

Advanced Prototype

  • Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
  • Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.
  • Prototype Flame Thrower now is granted a stack when Immolate is used. In addition, stacks make Flame Thrower immune to interrupt and at 5 stacks Flame Thrower will now slow the movement speed of targets by 70%. *UPDATED 3/23*

Pyrotech (Powertech)

  • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.


Trooper

General

  • Full Auto’s attack animation now begins more quickly to improve reactiveness and faction balance.
  • Mortar Volley’s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.


Commando

  • Concussion Charge now triggers snare visual effects on affected targets.
  • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Cure now costs 1 Energy Cell (down from 2).


Gunnery

  • Charged Barrier now provides 1% damage reduction per stack.
  • Curtain of Fire: The chance to trigger this effect has been increased significantly.
  • Demolition Round’s damage output has been increased by approximately 10%.
  • Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
  • Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

Combat Medic

  • Field Training now increases critical chance by 1% per point.
  • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
  • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
  • Kolto Residue now increases all healing received by 3% (down from 5%).
  • Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
  • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
  • Trauma Probe now costs 2 Energy Cells to activate.

Assault Specialist (Commando)

  • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.


Vanguard

  • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
  • Fire Pulse’s visual effect more accurately represents its functionality.
  • Riot Strike no longer costs Energy Cells.
  • Animation timing issues with Energy Blast have been addressed.
  • The hit timing delay on Explosive Surge has been improved.


Shield Specialist

  • Ceramic Plating: The absorption amount gained from this skill has been slightly reduced.
  • Counter Attack is now a 3-point skill.
  • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
  • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
  • Smoke Grenade is no longer limited by the global cooldown.

Tactics

  • Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
  • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.
  • Pulse Generator now is granted a stack when Fire Pulse is used. In addition, stacks make Pulse Cannon immune to interrupt and at 5 stacks Pulse Cannon will now slow the movement speed of targets by 70%.

Assault Specialist (Vanguard)

  • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.


PvP

General

  • Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.
  • Certain PvP abilities are no longer removed when a duel finishes.
  • Republic Guard Post Beta on Belsavis is now entirely considered Republic territory.
  • The throne room of Lord Jordan Thul is now considered Empire territory.
  • The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.
  • Republic Troopers now protect Ken-La Outpost.
  • The buff for the PvP Overcharge powerup now has the correct tooltip.
  • The Warzone Commendation cap has been increased to 2000.
  • PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the “Who” list.
  • High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
  • PvP medpacs now have a 1.5-minute cooldown (down from 3).

Warzones

General

  • Players in Warzones may now flag another player on the team as AFK.
  • The amount of Valor, Commendations, and credits awarded at the end of a Warzone is now based on your team’s score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.
  • Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.
  • Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).
  • Vendors are no longer available inside Warzones.
  • Credit rewards for Warzones have been rebalanced.
  • The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.
  • The Scoreboard’s Objective column now correctly tracks a player’s offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.
  • Level 50 Warzone daily and weekly missions now reward Warzone Commendations.
  • New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).
  • New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.
  • The Warzone reward medal cap has been increased to 8.
  • Rewards per medal earned have been rebalanced considering the new medals available.
  • Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).
  • The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.


Ranked Warzones

  • Pre-Season One of Ranked Warzones has begun! Participate for more competitive matches and greater rewards.
  • Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window.
  • After a Ranked Warzone has ended, your Solo Rating or Group Rating will be adjusted based on the outcome of the match and the ratings of all players participating.
  • Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear.
  • Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance.


Novare Coast

  • Teams need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.
  • This is a majority 3-point domination map with tug-of-war style objective control.
  • Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.
  • A training simulation-themed variant of the Warzone supports same faction matches.


Alderaan Civil War

  • Several performance improvements have been made throughout the Warzone.
  • The objective cannons’ rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.
  • Empire-controlled objective markers now appear purple.
  • Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.


Huttball

  • Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.
  • The amount of damage hazards deal is now a set percentage of total player health and is elemental damage.


Voidstar

  • The Voidstar can now be played by two teams of the same faction.
  • Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
  • The map on the loading screen for the Voidstar has been updated.
  • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
  • The game now ends as soon as the Round 2 attacker’s progress exceeds the progress made by the other team in Round 1.
  • Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.


World PvP

  • Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
  • Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.


Ilum

  • The Battle of Ilum daily and weekly missions have been removed from the game.


The Outlaws’ Den (Tatooine)

  • PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
  • The Ilum PvP Territory Control Tutorial no longer displays.


Space Combat

General

  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.


Flashpoints and Operations

General

  • The Exit Area ability is now interrupted when damage is taken.

Flashpoints

  • Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
  • Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
  • It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
  • Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
  • Lockouts have been removed from Hard Mode Flashpoints.
  • You will no longer lose access to a Flashpoint phase immediately after defeating the final boss in Hard Mode. Access is removed upon completing the [FLASHPOINT] mission.


Athiss

  • The Beast of Vodal Kressh’s knockback effects now correctly check for knockback resistance.
  • The Prophet of Vodal’s Dark Spirits now have a buff that provides more information about the fight mechanics.
  • The debuff “Crushing Death Field” is now visible.


Boarding Party

  • Storm Squad’s enrage timer in Hard Mode has been increased to 2.5 minutes.


Colicoid War Game

  • The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.


Directive 7

  • Players can now receive the mission for “Flashpoint: Directive 7” without first starting “Immediate Vengeance” or “Violent Uprising.”
  • Mentor’s claw previously targeted the group’s healer more than intended. It now focuses on its initial target.


Hammer Station

  • Reduced the frequency of knockbacks used by enemy NPCs.
  • 2R-CH no longer attacks players through walls and no longer grapples players in cover.
  • Battlelord Kreshan is now immune to interrupts.
  • The visibility of the “Unshakable” buff on DN-314 has been improved to better inform players that it cannot be interrupted.


Kaon Under Siege

  • The health of KR-82 Expulser’s probe Droids has been decreased significantly.

Lost Island

  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.

Red Reaper

  • An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.

Taral V

  • Corrected a Jungle Lurker encounter that appeared in the wrong area in Hard Mode.

The Battle of Ilum

  • Players can no longer be bombed while inside a bunker.
  • Krel Thak’s enrage timer has been increased to 2.5 minutes in Hard Mode.
  • Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.

The Black Talon

  • GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.
  • Probe Droids spawned during the GXR5 fight now have the correct icon.
  • Sgt. Boran’s Medic now animates properly when healing. His Sniper’s Snipe ability has been altered slightly in function.
  • Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.

The Esseles

  • Lieutenant Isric’s Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.
  • Ironfist’s Jet Charge no longer knocks players down. Missile Salvo’s tooltip has been clarified to expose the interrupt immunity gained during this phase.
  • ISS7’s Head Smash can now be resisted.
  • ISS9 has been redesigned to be friendlier to melee combatants.
  • Vokk’s Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).
  • Interrupting Ironfist’s Headshot ability will no longer cause him to use it more often than intended.*UPDATED 3/23*

The False Emperor

  • An issue that could prevent HK-47 from spawning correctly has been resolved.

The Foundry

  • A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.
  • Corrected an issue that prevented the final boss encounter from starting if the players choose the “Attack” option.

Operations

  • Normal Mode is now labeled “Story Mode” for Operations.
  • Credit rewards for defeating Operations bosses have been significantly increased.
  • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

Eternity Vault

  • The “Unshakable” buff is now visible when targeting Soa.
  • Changed the location where Soa’s Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
  • Soa’s lightning balls are now destroyed when the platform phase begins.
  • Projection of Soa has been removed from the Mind Traps.
  • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
  • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
  • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
  • Eternal Wardens now perform their grapple ability correctly.
  • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the “Confirmation Console” to confirm their symbol selection.
  • Annihilation Droid XRR-3’s “Burning (Physical)” damage over time has been renamed “Burning” to accurately reflect that it cannot be removed.
  • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.


Explosive Conflict

  • Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
  • Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.


Karagga’s Palace

  • G4-B3 Heavy Fabricator’s “Powerhouse” buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
  • G4-B3’s health has been increased in 8- and 16-player Hard Modes.
  • G4-B3’s mines will spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
  • An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
  • The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
  • Support Gunners no longer knock back other enemy NPCs.
  • Karagga’s Immortal Guardians no longer leave a debuff on players when struck with Surge.
  • RL-4 no longer refers to story events that have not yet occurred.
  • The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
  • Players can no longer remain trapped “Carbonizing” by Jarg’s Carbonizer Probes while outside of Karagga’s Palace.
  • Bonethrasher’s creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
  • Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
  • Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
  • The door to Karagga’s Throne room now remains open after the group defeats Jarg & Sorno.
  • In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.


Missions and NPCs

General

  • Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.
  • Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.
  • Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Many missions that were missing mission completion or codex images have been updated to include the correct image.
  • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
  • Several missions that had missing paraphrase dialogue options have been updated to include the missing text.
  • Corrected many instances where text and voiceovers did not match.
  • Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.
  • Many instances where players could unintentionally leave Story Areas for missions have been corrected.
  • Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
  • Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.
  • Corrected many mission conversations and mission-related items that could be re-initiated or re-used.
  • Troopers now receive the Item Modification tutorial correctly.
  • Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.
  • Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
  • Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
  • Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
  • Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the “x” button.


World Missions

Alderaan

  • A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.
  • The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.


Balmorra (Imperial)

  • Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.
  • Step Lightly: This mission can now be abandoned.


Balmorra (Republic)

  • The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.
  • Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.


Belsavis

  • NPCs related to Belsavis daily missions are now level 50.
  • Carving a Path: Mapnotes for this mission now direct the player to the correct location for the step “Scan the Transport Device.” *UPDATED 3/23*
  • Esh-kha Containment: Players who complete “Key to the Vaults” before completing this mission can now complete it properly.
  • Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
  • Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.
  • Riot on Belsavis: Players who completed “Terror in the Flesh” can now proceed past the conversation with Commander Calum.
  • Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.


Corellia

  • Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.
  • Jaggalors on the Loose: Companion affection is now applied correctly during this mission.
  • Prison Busting: Turrets no longer despawn completely from the world.


Coruscant

  • Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.

Hoth

  • Unlikely Allies: Players can now complete this mission if they reset it.


Ilum

  • A New Order: Repair Droids no longer repair shield generators even though they have been defeated.
  • Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.
  • Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat.
  • Pilot Down: The Door Release now correctly starts its cinematic.
  • Sabotage: Corrected an issue that could cause this mission to become blocked.


Korriban

  • Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.


Ord Mantell

  • Clearing the Air: Players in groups can now join the first conversation via Holocall.


Nar Shaddaa

  • Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.
  • Dead Drop: The Flame’s assassin now spawns upon destroying the dead agent’s corpse.
  • Extermination: This mission now correctly recognizes past player choices.
  • Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission’s kill count.


Taris (Imperial)

  • No Escape: Killing Thana Vesh with Force Push now properly defeats her.
  • The Siege of Olaris: The Droid associated with this mission’s objective now consistently exits his cage after being activated.


Taris (Republic)

  • Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.


Tatooine

  • Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.
  • Pre-Emptive Strike: This mission no longer resets if a player uses stealth.
  • Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.


Voss

  • Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving “Primary Target” can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.


Class Missions

Jedi Knight

  • A Hero’s Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.
  • Guided by the Force: Sith Harrowers now animate properly during combat.
  • Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.
  • Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.
  • New Intelligence: This mission’s rewards are now level-appropriate. *UPDATED 3/23*
  • The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.


Sith Warrior

  • Check In: Players no longer receive a codex text error when logging into the game while on this mission. *UPDATED 3/23*
  • Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.
  • Request an Audience: This mission now correctly recognizes past player choices.
  • Seek Answers: Players on this mission now see the appropriate loading screen text.
  • The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.
  • The Transponder Station: The player’s companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.
  • To Kill a Legend: Players are no longer killed when using an elevator associated with this mission.*UPDATED 3/23*


Jedi Consular

  • Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.
  • Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.
  • New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.
  • The Summit: This mission’s Holoterminal conversation no longer hangs indefinitely.


Sith Inquisitor

  • A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.
  • Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.
  • The Dark Council: This mission now grants light and dark side points correctly.
  • Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.


Smuggler

  • Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.
  • Brotherhood: Players can no longer become stuck in this mission’s phase if they leave it by entering a Warzone, logging out, or crashing.
  • Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.
  • Landing Party: Players can no longer defeat ambushers before instructed.
  • Modest Proposals: Ivory now only appears on the player’s ship if they chose to recruit him on Belsavis.


Imperial Agent

  • Defender of the Empire: Line of sight issues when engaging ‘The Eagle’ on the bridge of his ship have been resolved.
  • Epoch of Fear: This mission’s boss no longer experiences line of sight issues.
  • Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.
  • Hero of the People: Players in a group can no longer become stuck in the phased area for this mission of the Agent in the group leaves first.
  • The Assassin’s Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.
  • The Star Chamber: It is no longer possible to explore the entire Star Chamber before the “Gather Information on the Star Cabal” step.
  • Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.


Trooper

  • Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.
  • Catching Up: Players now correctly receive a mission item from Jaxo in the mail.
  • Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.
  • Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step “Speak to Senator Evran.”
  • Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.
  • Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.
  • Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step “Escort Prellon to Safety.”
  • Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.
  • Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.
  • Suppression of Hostilities: The count for bonus objectives now updates correctly.


Bounty Hunter

  • A Dangerous Auction: Players no longer receive an incorrect post-mission mail.
  • A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area’s entrance or advance further into the phase before progressing necessary mission steps.
  • A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.
  • Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.
  • Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.
  • Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step “Speak to Crysta Markon.”
  • Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.
  • Imperial Bounty: This mission can now be reset if the player was unable to complete it.
  • Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.
  • No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission’s progress has been reset.
  • Some People Just Need Killing: The class story boss associated with this mission is now level 50.
  • Target Rich Environment: This mission can now be abandoned.
  • The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.
  • The Spirit of Vengeance: Corrected an issue that could cause players returning to this area to become stuck in the air.
  • To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.


NPCs

  • Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.
  • Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.
  • Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.
  • The World Boss Gargath on Hoth now drops level 50 loot.
  • Some enemies and NPCs that were previously invisible can now be seen again.
  • Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.
  • Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.
  • The “Sticky Grenade” debuff now appears correctly when used by enemy NPCs.
  • Grand Chief Keshk now always drops at least a Premium item.
  • Several vendors and other NPCs that had missing or incorrect voice have been updated.
  • A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.
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